Time sink phone games
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Fulfilling this spreadsheet, maxing out all the characters I could and collecting them all was my goal. I built it before the game had itself a way of logging your collection, and maintained it for a couple of years. I even have graphs showing my bottlenecks!īut I’ll be honest, it’s the spreadsheet that kept me going.
#Time sink phone games update
I’d set up filters and functions to make it quick and easy to update, and had Google Forms tied in so I update it on the go. I would add and update each character as changes occurred. I was waiting for timers to end to start them up again, I was buying the monthly subscription to earn hard currency for a weekly character pack and I was actively part of a fleet, the first time I’ve ever actively participated in any kind of multiplayer clan feature. 3 times a day too, morning commute, lunchtime and evening commute. But with over 300 crew members to collect and limited space to store them, the game for me became about collecting everyone, raising to max level and archiving them so I could collect more. There are story missions which are nodes of text boxes, and ship-to-ship battles which are very dull. You choose crew for missions, completing which rewards you with the resources to train your crew. The game revolves around collecting and growing your crew of Star Trek characters. Frozen are archived, silhouettes are characters I haven’t found and the rest show my progress in levelling them. How does it feel to leave a game I’ve spent 3 years playing on a daily basis? How invested was I? Why did I quit? Do I take back anything I wrote a year ago? A quick recap of Star Trek Timelines My archive of characters. It’s been a whole year since I posted this: Why I’m still playing Star Trek Timelines and what makes it a great Free-to-Play example, and now I’ve walked away. Why? Do I regret it? Do I want my money back? Should free-to-play die? I've quit playing my favourite free-to-play game after 3 years of daily play.